The Curious Case of Chocolate Button

My day begins with a visit to a chocolate factory. Luckily, this chocolate factory is more a museum of chocolate facts than a factory made of chocolate, which, in 30-degree heat, would be somewhat messy. I’m still in Hokkaido, so while it’s hot, the humidity is reasonably low.

Today marks the 30th anniversary of Shiroi Koibito Park, a chocolate-themed factory with gardens. The translation of the name is unusual and means White Lover Park. However, the word for dwarf is the similarly spelt kobito, meaning little person, and has been named that way as a cheap pun which we’ll see later.

Entering the park, I buy a ticket (not golden), and receive a small wrapped square containing the exact chocolate that this factory makes; a bit of a spoiler, giving me the final product at the entrance. Inside, everything smells faintly of white chocolate and mild concern. There are a lot of stairs, the sound of cats meowing through speakers, and a room full of video screens telling the story of the factory.

In the quirkily named Time Travel Room, we learn about how this chocolate came about. One of the screens checks to make sure we’ve all been paying attention by offering up a quiz question answered by show of hands. The question is: What is added to chocolate to make it sweet? a) Powdered Milk, b) Powdered Cheese, or c) Powdered Snow?

“Hands up if you said powdered cheese?” says the woman running the tour, as she looks around rather confused. “Nobody said cheese??? How about snow?” It turns out I wasn’t paying attention, but still managed to correctly guess that chocolate can be sweetened by adding powdered milk. Next, we follow some cat prints on the floor up some more steps to the factory.

The factory floor is impressive, fully operational, and producing just one product: cookies. There is a counter that displays how many of each product has been produced today: 33,645 Shiroi Koibito cookies; 0 Baumkuchen cakes. I suppose they are using the lack of cakes as a comparison.

Remember that pun I mentioned? Well, in the next room it is on full display. All good factories have their slaves. Oompa Loompas, Wonkidoodles; but here at Shiroi Koibito Park we have White Dwarfs. They perform all of the tasks here, including milking the cows and creating white chocolate.

After yet more stairs, the sound of cats meowing, and multiple rooms of chocolate-related trinkets, we reach the end. I realise that we never did get an explanation for the cats. I exit through the gift shop and use the restroom. I notice someone has left some chocolate in one of the toilets.

I take the stairs up and into the café, where I decide to take a rest from all the walking and climbing. The factory really needs to invest in an elevator; preferably one made of glass. Speaking of glass, I order a glass of Shiroi Koibito Wine, not sure exactly what to expect.

It doesn’t taste like chocolate. It tastes like regret. Perhaps one of the worst wines I’ve ever had the displeasure to drink. I was expecting notes of white chocolate; however, this wine is unfortunately made from Niagara grapes, which are more commonly used for grape juice than wine.

At exactly 12 o’clock, the distant clock tower chimes and opens up, and there’s a little animatronic parade. I slowly sip on my wine, trying not to wince. I watch the White Dwarfs trapped in a loop of mechanised merriment. I finish my glass before finally taking a stroll out through the gardens.

Taking the train back to Sapporo, I get off at Odori Station. The train station is connected to a huge underground shopping complex called Aurora Plaza. I decide to take a stroll through, passing shops selling clothes and souvenir-fit cakes. I also see some T-shirts with terribly translated English: Fun up necessary!

As I continue my stroll, in the distance I hear what sounds like birds chirping excitedly. I then see a sign for ‘Bird Corner’ and decide to see what all the chattering is about. It turns out to be a glasshouse full of parakeets called The Little Bird Square.

There are a couple of blue birds, multiple green birds, and that’s about as good as my knowledge of birds goes, I’m afraid. Although I’m pretty sure keeping them down here in an underground plaza means they will most likely die before they ever see natural light. Credit though, as it does seem that someone at least cleans out the enclosure, and I’m certain that one of the birds did smile at me.

Further along the shopping complex, I stumble once again on a glass enclosure. This one, however, unusually contains scarves. The cloth appears to be well tended to, not the least bit ruffled. I think it’s supposed to look like a sea of clouds, but I can’t be sure. I do know that the scarves aren’t harmed in any way, and none of them seem likely to die anytime soon. They’ve already been dyed indigo!

My final stop for the day is a place called Retro Space Saka Hall. It’s a strange little museum that’s only open for a few hours a day, a couple of days a week, and houses the personal collection of curiosities owned by Kazutaka Saka, an 82-year-old Japanese man.

The museum is full of tightly packed shelves in every direction, arranged in sections and side rooms; a very well-organised collection of… well, of things. I don’t know where to look. There are things everywhere. If you can imagine it, Mr. Saka has probably collected it: Showa-era relics, gas masks, a large collection of syringes, musical instruments, a whole section dedicated to Eiffel Tower-shaped whiskey bottles, toys, figurines, bottle caps, buttons, stamps, cigarettes, women’s underwear, and photographs of women wearing underwear…

I begin to wonder whether Mr. Saka started out by collecting pornography and then, over time, began adding other random items like glass beakers and rocking horses to distract from all the images of naked women. Eventually it grew into this sprawling collection of almost one million objects. I don’t mind saying, I wouldn’t fancy having the job of dusting.

I have another thought as I pass by a wall of photographs of pin-up girls and a big pile of dolls: do other people just come here with stuff they no longer need and leave it behind? I can’t imagine anyone would actually notice the odd addition to the collection.

Just looking at the photograph of the pile of dolls, there’s so much going on in just that one area. Now imagine multiplying that by a hundred; you’ll get a good idea of just how overwhelming Retro Space Saka Hall really is.

I’m about to leave, heading toward the exit, but decide to take one last look at a shelf to my left. I must have missed it on the way in, overwhelmed on arrival by the treasure trove of everything mixed in with that odd smell of bygone. The shelf I’m standing before features a lot of dolls, tied up with string. The tied-up dolls on the bottom row are neatly arranged, all sitting on plastic toilets.

As I walk back to the train station, I decide that something about Mr. Saka is not quite right. Anyone with an entire shelf dedicated to Eiffel Tower-shaped whiskey bottles has a serious problem.

Virtual Insanity

Today I’m still in Huis Ten Bosch, at a place called Fantasia City of Lights. The sign here says that this otherworldly experience features the latest and greatest in digital sound technology. Once again, and a pattern I’ve found within this theme park, is that this City of Lights has absolutely nothing to do with the Netherlands.

My first stop today is Flower Fantasia, a soothing space with the theme of a secret laboratory that makes flowers from lights. The laboratory is the first thing I see when I enter so isn’t that much of a secret. Holographic flowers shimmer with iridescence as they dance around in vials, test tubes, and flasks. A screen on the opposite wall projects visuals of mathematical equations and flowers, it doesn’t really make any sense.

The next section is where I can discover fragrances of lavenders, chamomiles, geraniums, calendulas, and roses. A sign instructs me to gently open the Petri dishes to uncover a digital flower. The fragrances, however, don’t come close to infiltrating my mask. There’s a pathway of blooming flowers that follow my footsteps and decorate the floor below, and some interactive artwork on a wall where flowers blossom before my eyes.

I leave the blooming flowers and head towards the next exhibit. Aquarium Fantasia is a thrilling space to experience the colourful world of the deep sea. A lady dressed in a traditional Dutch klederdracht tells me to, “Please Enjoy!” The first thing on show here is a digital aquarium. The fish in the many tanks have been replaced by holographic images; at least in this aquarium, it’s impossible to forget to feed the fish.

There’s rather a lot of information in the next few sections, facts about the ocean, about it being the origin of all lifeforms. “Even when recreated and enhanced digitally, this underwater world hints at possibilities for vitality.” I pass through a huge shark tunnel, an ‘underwater’ tunnel that passes through the aquarium. Digitally enhanced sharks swim around. A sign at the other end asks me to deliberate the fact that the ocean is an ephemeral world that can’t last forever. I contemplate that one day this may not be an aquarium, but instead a digital museum for absent oceans and forgotten aquatic habitats.

In the next room there is a hands-on interactive activity, and I instantly forget about the fleeting impermanence of the ocean. The instructions are very simple. “How to play: Stir the fluids to create a jellyfish.”

I can swipe my fingers around on the walls and what looks like paint mixes together and eventually creates a jellyfish. Each time I try the activity, a jellyfish of variable size and colour is formed, before gliding away into the mystical underwater world, where its body dissolves back into the currents of time.

After enjoying the fluidity of this transient expression of art for far too long, I move onto the next interactive exhibition, and my favourite of the day. The instructions are once again short and easy to follow. “How to play: Become a fish.”

As I enter a dimly lit room, my silhouette is cast onto the wall. I become a fish, without much effort at all. Fish swim around on the floor and walls, I can step on their shadows and watch them swim away, or move my head to chase off the ones that swim on the walls. Every three minutes a large shoal of colourful sardines travels around the entire room, illuminating the area in a swirling digital aquarelle of glistening fish.

As the shoal of fish weave together like an underwater miracle, they come together to form the shape of one giant fish. This is when the exhibition takes a somewhat dark turn. Where once was a kaleidoscopic multitude of multicoloured sardines, now becomes a sinister black shark that chases me around the room.

After being devoured by the shark, I move onward through the aquarium. There are reminders here that all life originated from the ocean. How life and the ocean have coexisted through time. Once sign asks, “What is life? What does it mean to exist?” Questions that are teased but left unanswered. A section on technology, about how the lines between real and virtual begin to blur as the actual world adapts to real-life qualities. “How will we go on to define our existence?”

The final section opens up into a large theatre. As I take my seat alongside the darkness, I contemplate my own reality, before reminding myself that I am sitting in a virtual aquarium, inside a slightly Dutch theme park, in Nagasaki, Japan.

After a while, a short film about the unexplored deeper reaches of the ocean begins. The deeper we dive, the more sunlight is absorbed. The last to dissipate is blue light, which gives the underwater world its colour. This film explores what the bottom of the ocean could look like, if only we were able to see it. The film simulates forward motion, as though I am swimming under the sea. The large surround sound system bellows out noises of the ocean. There’s some weird crystal thing that comes to life, some flowery patterns give birth to various new lifeforms that become tangled and interwoven like the fabric of a false euphoria, and the entire film suddenly becomes a psychedelic three-dimensional underwater nightmare.

My third and final stop in Fantasia City of Lights is the one I am most anticipating, Space Fantasia. Our solar system and planetary information is displayed on a giant screen for a while. Next, a show titled ‘2101: Galaxy Odyssey’ starts, and what claims to be a self aware artificial intelligence guides us into the next room.

There is some sort of stage and we are asked to volunteer to play a game. Only two of the ten here raise their hands. We then have to wait and watch whilst they struggle to complete the challenge. I glance at my flyer, it states that the duration of this wacky space adventure is twenty-five minutes in length, and specifically states that, “You can’t leave halfway.”

Stars form on the ground to form constellations, and the lines where astrology and astronomy meet begin to blur, as the only constellations relevant to this game are not Cassiopeia, Orion, or Ursa Major, but are the twelve of the zodiac. As the two volunteers jump around, every time they match stars to form a constellation, everyone applauds. They score seven out of twelve. “Superb!” someone shouts.

We then move onto the third and final room, another theatre.

We fly through space and learn about various clouds of dust and gas. The Butterfly Nebula appears on the screen, turns into a butterfly, then flies away. The Swan Nebula appears on screen, turns into a swan, then flies away. The Bubble Nebula appears on screen, and I see where this is going. After the bubble floats away we sit through a firework display in space, some Galactic Cherry Blossoms, the Engraved Hour Glass Nebula, before finally returning to Earth.

Walking in a Weird Wonderland

Today I’m at Huis Ten Bosch, Nagasaki Prefecture. This Netherlands themed park features life-size replicas of Dutch architecture. Opened in March 1992, this crazy theme park of 152 hectares makes it the biggest in Japan. It initially cost 3 billion dollars to build. It appears the original owners were a little wasteful with their money, especially when a solid 18-karat gold hot tub was purchased for a little over 7 million dollars; the largest solid gold hot tub in the world. The price to take a soak in the solid gold bath was just twenty dollars an hour, and taking into account the opening times of the theme park, by my calculation it would take 95 years of constant use to recoup the initial cost. This probably goes somewhere to explain why Huis Ten Bosch went bankrupt in 2003.

Regardless, the park is open again now under new ownership. I cross a rather long bridge leading into the park, the lampposts here are playing Christmas songs, It’s the Most Wonderful Time of the Year. At the entrance I pay my ¥7000 entrance fee, and make note of a sign saying no dogs allowed.

Huis Ten Bosch translates to mean House in the Woods and it even has its own Wikipedia page. I take out my map and instantly search for Thriller City, an area of the park I’ve previously read about and am excited to see, however, my map makes no mention of this terrifying zone, which was based on a Michael Jackson music video; it appears Thriller City has been removed and replaced by Fantasia City of Lights.

There is a second attraction I had wanted to see, the first 3-storey carousel in the world. The Huis Ten Bosch website stated that the Sky Carousel will be ready from November 11th, so I head over to Attraction Town section D-6 only to find that it’s still under construction, and by the looks of it, it won’t even be ready in time for Christmas; the labourers here still working on the first of its many storeys.

With all the things I had planned to see today not available, I decide to freely explore the park with no direction or cause. I pass gondolas floating down the many canals. Statues of Santa Claus and Christmas songs around every corner. On Van Gogh Street, a live band dressed as Christmas elves perform cover versions of the music of Elvis Presley.

Over on Rembrandt Street, I find a marble mask that turns out to be a replica of the La Bocca della Verità, and that for ¥100 can give me a palm reading. Well as they say, when in Rome, but I’m not, and everything here so far has nothing to do with the Netherlands. The part of the statue that reads my palm is quite small, and I struggle to fit my whole hand on the screen. My reading tells me that I need to be less sardonic, and some other nonsense.

I continue to wander the park, passing a replica of Stadhuis, a building that might be a Dutch word meaning ‘City Hall’ but the building replicated here is actually found in Bruges, Belgium. I have to show my entrance ticket to enter Harbour Town, and again to enter Huis Ten Bosch Palace; it makes me wonder how these people think I even entered the park in the first place.

Huis Ten Bosch Palace is a replica of a palace with the same name, and I am relieved to find out is originally located in the Netherlands. I am told that it is a faithful recreation and I learn that even the bricks the Japanese used to create this building were flown in from Europe. After twice showing my ticket again to leave, I head over to yet another Dutch replica, Domtoren, a 105-metre tall tower with an observation deck.

As I continue to explore, I find even more things in this park that have absolutely nothing to do with Huis Ten Bosch, the whole place appears to be a mismatch of conflicting ideas. There is Jurassic Island, an augmented reality game but it isn’t included in the ticket price. There is a whole area dedicated to virtual reality. Horse Land. A shooting range with a fifty minute wait time. There is a chocolate mansion. A 300-metre long zipwire. There is even a trick-art museum.

I check my map and find an attraction in Adventure Park called The Maze. The caption reads, “The biggest in the world! A huge maze inside a five-storey tree house.” The maze has a ninety kilogramme weight limit and a sign informs me that I can’t enter if I’ve been drinking. It doesn’t specify what I can’t have been drinking, I presume they mean alcohol, however, chance would be such a fine thing, as alcoholic beverages are impossible to find in this park.

The maze is rather easy and I think it’s mostly for children. I have to duck down beneath low hanging wooden beams and climb up narrow ladders and stairways. I somehow doubt the claim that it’s the largest maze in the world though, and after ten minutes of climbing up and down I reach the exit, a tunnel slide that goes from the fifth floor to the ground. Despite being reasonably below the weight limit, I can’t fit in the slide, so instead I have to follow signs for the ‘Surrendering Exit’ as there are no other ways for me to leave, thus meaning I have failed to complete the maze.

I wander a little more, exploring Fantasia City of Lights, but I’m saving that for a separate post. I consider riding the Ferris wheel, but there’s an extra charge so I decide not to bother. I pass small stalls selling cheeses and wines, decorated in fairly lights and miniature Christmas trees. I even find the most bizarre attraction of them all, a 24-hour coin laundry, in a theme park that closes at nine o’clock.

As it begins to get cold, I go to leave the park passing flowers and windmills; even the windmills here are playing Christmas songs. The route directs me into Schiphol Airport Terminal Gift Shop, I don’t buy anything. The very last shop before the exit is called ‘DogBox’ and is a dog grooming salon.

The Fashion of the Crystal Wax

I am in Shinjuku to meet a friend. I instantly regret choosing to meet her at the West Exit of the busiest train station in the world. After ten minutes of searching, we eventually find each other before heading outside to take a free shuttle bus bound for Shinjuku Park Tower. Inside this building are many high-priced restaurants, financial institutes, and the Park Hyatt Hotel; perhaps the most expensive night’s sleep in Japan. We are not here for any of that nonsense though, as in the basement of this building, we have exclusive invitations to an event hosted by French cosmetic giant, L’Oréal.

In the basement, our cards are checked, our identities confirmed, our Quick Response Codes are scanned, our identities are reconfirmed, before we are finally allowed to pass through the first checkpoint. At the second checkpoint, we are searched, our coats and bags are taken, and we are asked to place the possessions we intend to take into the event into a clear plastic bag. For a moment, I get confused and think I am at the airport.

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The reason we are here is for a Family Sale; a place to go to buy very cheap products from big-name brands. I am a little confused as to the motivation for such an event, as today, only L’Oréal and affiliated products are on sale, each with ridiculous discounts of up to ninety percent. In the past, whenever I have visited a sale offering such high discounted prices, usually only a select few products hold the high percentage of reduction, but here at the L’Oréal Family Sale, every product is perhaps seventy to ninety percent off. Price down!

We enter the main room, somewhat smaller than I was expecting; a room populated entirely by women. No free samples are on offer, much to my dismay. Somehow, I find myself sucked in by the offers, and take some wax that has been knocked down from ¥3400 to a crazy ¥700; I don’t even use wax. I find it somewhat ironic that one of the most expensive buildings in Tokyo is the venue for discounted goods. I ask to photograph the room, but am told that strictly no photography is allowed. It makes me wonder if L’Oréal is here to promote their company brand or to just offer the rich an exclusive ‘invitation-only’ way to buy cosmetics and save large amounts of money, thus making them richer. With a lack of photography, I instead take a nice photograph from the inside of Shinjuku Park Tower.

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As I leave with my wax and head to the cashier, I am told that I can only pay with a credit card. I always thought Japan was very much a cash society, where plastic is seldom used, so this strikes me as odd. I don’t even own a credit card. Luckily, my friend assists me and away we go, back through the checkpoints and out into the chaos of Shinjuku.

Back in Asakusa, we go our separate ways. I decide to head over to Senso-ji Temple to see my first-ever performance of kabuki. Kabuki is a style of theatre that combines music, dance, elaborate costumes, and elaborate masks. Today the show is performed by children, in a style known as Ogano Kabuki. This style boasts two hundred years of tradition, and these days it is the children of Saitama that keep the tradition alive. It is nice to see young people taking an interest in this art form, despite living in a country where the young are obsessed with video games, animated movies, and comic books.

The event starts with an announcer speaking in Japanese for ten minutes before two girls dressed as geisha take to the stage and talk for a further ten minutes. The curtains close, and the announcer speaks about foxes and cherry blossoms; another ten minutes pass, and the introduction is over. All the while, rude people push and shove through the crowds to take a closer look. A rude woman stands on my foot and offers no apology. Eventually, the show starts with a parade of costume-wearing kids.

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Traditional music plays, characters kneel down, and dialogue is exchanged with very little movement for what seems like forever. The costumes are fantastic, mesmerising, the music is beautiful, and the characters’ words are almost poetic. If I didn’t know in advance that these were child performers, I would have mistaken the show for a professional production. Despite the professionalism, I get a little bored. The language used isn’t only Japanese, but old Japanese that perhaps nobody has used for hundreds of years. I decide after forty minutes to go and do something else.

Also in Asakusa today, a fashion and art show known as The Asakusa Collection is taking place, so I take to the Sumida River and enter the Riverside Gallery.

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Inside the Riverside Gallery, my photograph is hijacked by a wizard wearing high-visibility clothing. I have no idea who he is or what he wants, but after ignoring him for a while, he disappears to ruin the photographs of others. The Asakusa Collection is a free fashion festival that apparently embodies amazing crazy and chaos culture in Tokyo. The show also has a heavy emphasis on innovative fashion without a distinction between Western and Japanese Styles. Amongst the fashion, there is a nice mix of local artists from this area, all hoping to showcase, promote, and sell their work.

Forty-two artists are here, and a mix of photographs, illustrations, ceramics, dolls, bags, jewellery, traditional clothing, accessories, and sheep-shaped flower pots are on display. I stop off to watch a bit of live painting before heading out in search of my favourite artists.

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Seeing local works of art is always a treat for me, and I would love to feature the works of each of the forty-two artists here, but I don’t really have time for that. The first display I thoroughly enjoy is the work of Kanbayashi Yukikazu. He creates collage and three-dimensional landscape paintings using a mixture of sand and plaster, finished with oil. His work depicts scenes in Japan, from Mount Fuji to Senso-ji Temple, and was once presented at The Museum of Modern Art in his hometown of Kamakura.

The second artist I enjoy is Ayumi Ogawa. Her work is called ‘Diary,’ and it is contemporary artwork based on calendars and real notebooks. Sadly for Ayumi, the link to her Facebook page reveals absolutely no information about the inspiration or message behind her pieces, yet I am somehow drawn to her abstract modern style.

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At home, I realise that I have spent a lot of time writing in great length about topics that are probably of no interest to anyone else; a theme that might continue into my next post, which will be exclusively about anime.

The Northern Wind, the Sun and Me

Spring is coming, and the weather has gotten nice and warm. I head over to Asakusa, to my usual haunt for breakfast. As I leave, I hold the door open for five ravenous tourists. It turns out they are the American rock band Incubus, here in Tokyo for their current tour of Asia. With very little interest in Incubus’s music, I pass up on the opportunity to be obsequious and instead take a train over to Shinjuku.

Today, I am visiting Takarazuka University of Art and Design to see an exhibition related to video games. After four years of study, the final projects of each student are showcased inside the university, providing visitors and potential new students with a glimpse of what the campus has to offer. I head straight for the 8th-floor office area and persuade my friend to give me a guided tour. Our first stop: a look at the Unreal Engine 4.

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The game here, actually created by one of the teachers, is a simple platformer set on what appears to be a distant planet. The controls offer only movement and jumping, and while the game is somewhat basic, its main purpose is to showcase the graphics and textures that can be created with this engine. I enjoy jumping around for a while, admiring the water and landscape, before accidentally hitting a button on the controller that causes the game to stop working.

Next, we enter a room filled with iPads where we can try out actual games made by the students. Some of these delights include ‘Dancing Brain,’ ‘Fruits Panic!,’ and my favourite title, ‘Fable Sour Face.’ Apparently based on a novel, ‘Fable Sour Face’ was challenging to create as the student had to do it all alone—from scratch to the finished product. This tactical espionage operations adventure looks to me like a Doom/Quake clone. The tagline reads, ‘You get a lot of looks and can you tear it off.’

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I pick up the iPad to play, press the start button, but I am instantly greeted by an error message. For the second time today, I’ve managed to break something.

We continue to explore the various games—some very basic, others quite advanced. Interestingly, the video games room also features a collection of beautifully illustrated tarot cards based on German folktales, including the Pied Piper of Hamelin and the story of Rapunzel.

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It makes me wonder, if anyone can simply make a set of tarot cards by themselves, how can they possibly be guided by a spiritual force during tarot readings? I start to think about things too much, pondering what might give the cards their mystical power, their divinatory aspect. Realising that I am being overly sceptical, I decide to instead check out the next room for more video games.

Kowloon’s Gate, a hugely popular adventure game released for the PlayStation in 1997, developed a massive cult following under the banner of the company ‘Zeque.’ Interestingly, one of the designers of the game is now a teacher at this university. He utilises the game to showcase the incredible power of the Oculus Rift.

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This is my first time trying Oculus, and it’s an absolutely delightful experience. Strangely, when wearing the headset, it truly feels like I am living in another world — in this case, the world of Kowloon, Hong Kong. The Oculus Rift allows me to see everything through the eyes of the protagonist. Massive headphones block out all other sounds, except that of the game, enabling me to become fully immersed. Motion sensors determine where the character is looking. I sit for about five minutes, moving my head around, in awe of the apparent realism I am experiencing. After leaving Kowloon, my head feels a little dizzy, as if I am suffering from serious motion sickness. I bid goodbye to my friend as he returns to work and leave the university.

With a head full of pixels and my thoughts lost to video games, I head over to the only place that makes any sense: Akihabara. I make a stop at Planet Sega, taking the lift to the third floor, where I play some arcade-style video games. After twenty minutes of playing BlazBlue and not doing so well, I need to use the restroom. Above the urinal is a very strange computer screen displaying a different kind of video game.

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The game is oddly titled ‘The Northern Wind, the Sun and Me’ and features a young woman presenting the weather. The urinal is fitted with a target and sensor, and the harder I urinate, the stronger the wind blows. The aim of the game is to make the wind so strong that the skirt of the young lady gets high enough to reveal her underwear. It makes me wonder what the ladies’ restroom offers for entertainment. Unfortunately, the video game arcade is populated entirely by men, so I have nobody to ask. Somewhat confused about what I have just experienced, I decide that I have had enough video games for one day and need to go home.