AnimeJapan 2015

Today is AnimeJapan 2015, the largest convention for animation in Japan. This year, one hundred and twenty thousand cartoon enthusiasts are expected to visit the event. Luckily, a friend of mine has saved me the effort of having to pay and has managed to get me a free ticket; a saving of ¥2000. Three giant stages, 132 exhibits from the large anime companies, plus a mix of lesser-known stands hosted by various Japanese universities.

It is unsurprising really, but each of the individual exhibits heavily features women dressed in cosplay, otherwise known as booth babes. These often attractive young women are here to lure in men. Almost entirely female, controversial promotional models are often considered to be sexually objectifying to women, and it is a practice that has since been stopped in all other countries. In Japan, however, this style of promotion is still considered to be okay, and at AnimeJapan, these women are everywhere.

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I wander through the exhibition halls and make a stop at the Hi-Animation stage to witness some virtual reality. The people here, who have been queueing for three hours, are trying out the latest product from Sony, the HMZ-T3W; a direct competitor to Oculus Rift. This wireless headset allows participants to watch a live concert performed by characters from Cinderella Girls, a simulation-based game where the player takes on the role of a music producer. Sony offers the live concert in full surround sound, with total immersion, and three-dimensional imagery. Despite this being AnimeJapan, it seems that video games are the most popular attraction today.

The next stand is another video game, Girl Friend Beta. Originally a dating-based smartphone game, it is now being adapted into an animated television series. Rather than showcase the game or show previews for the series, a special dance-based game has been set up here, and a huge crowd has been drawn in to watch as two women dressed in school uniform demonstrate the game on a giant video screen.

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I skip the chance to get on stage and play the game and instead continue my mindless wandering. At some stands, original drawings can be viewed, at others, previews and trailers are displayed showing new releases for the anime season which is due to start next month. At almost every area, a chance to interact by playing video games is on offer. The event seems to heavily feature interactive content, to give visitors a more hands-on feel. Perhaps this approach is a clever way to make people more interested, or perhaps, a lot of places are short of ideas to keep people engaged.

Despite the flashing lights, multiple television screens, video games, cosplaying girls, and promotional models, it would be a fair assessment to say that unlike other events I have been to at Tokyo Big Sight, AnimeJapan is most definitely the loudest. I have walked around for only twenty minutes, but already feel myself getting a headache. What certainly doesn’t help matters is the multiple people pushing promotional flyers into my face as I walk, or the men that have no concept of distance and will happily shout through a megaphone whilst it is inches away from my ears.

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I take a look at the charity auction. Anime originals and various signed products can be bid on here, and all the money will be used for charities pertaining to earthquakes and disasters. ¥14,000,000 was raised from the auction last year, and a similar amount is expected to be raised again today. The winning bidders will cross over to another dimension, or so the sign misleadingly states. What it really means though, is that the winning persons will be illustrated and added as side characters in various popular anime.

I check out some of the more amateur booths and those run by the various universities. These stalls are a lot smaller than the mainstream booths and often feature an array of original frame drawings to browse through. Hand-drawn and excellent. One such stall is the Yoyogi Animation School, the largest school for animation in Japan, and perhaps the best. Here, a presentation is being watched by five people. Standing guard is a man dressed as a giant blue chicken.

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My overall impression of this event differs from my expectations. Surprisingly, there are a lot more women here than I expected, thanks to a rise in animation depicting male characters performing sports. The most popular of such shows is a new cycling anime featuring men and bicycles. Productions of other popular animation depicting sport include those with themes based around Mahjong, golf, figure skating, and fishing.

I wander around, passing queues that seemingly lead to nowhere, demonstration booths where I can watch people create plastic figures, paint, and draw original frames by hand. I see cakes in the theme of characters, sake depicting anime characters, all sold out, and various other shops selling toys and figurines. On one of the stages, a loud announcement is made, much to the delight of the thousands of spectators. An eerie ripple of clapping fills the halls for a brief moment, before stopping suddenly, as if someone was messing around with an applause switch.

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After exploring the exhibition at great length, I discover that there really isn’t a lot here that excites me. Having never really bothered watching anime, I suppose it would obviously be hard for me to enjoy the event. For the thousands of fanatics here though, they all seem quite happy to queue for hours to speak to a voice actress for thirty seconds, or spend huge amounts of money on a signed frame from their favourite show. For me, these things don’t really interest me, and I become disappointed through no fault of the event.

As I push through hordes of excited zombies, flitting from booth to booth like bees to flowers, I decide that enough is enough. On my way out, my headache intensifies, and I realise that AnimeJapan might have been a bit too much for me. Bright lights and loud megaphones, each booth with huge flashing screens blaring out trailers and noise. Far too much noise.

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It appears I am not the only one suffering, though. The exit is blocked by passed-out people and sleeping otaku, drained from a long day of all things anime. I actually have to step over people to reach the outside of the venue. I breathe a final sigh of relief when clean, fresh air returns to my lungs before heading for the train and getting as far away from Tokyo Big Sight as possible.

Last Stop: This Town

Wednesday

Never have I been so happy to hear the monotonous drone from the speakers at Tawaramachi Station. Today I am back in Tokyo, back in Asakusa; my days of exploring are over for now. I have three nights in a hotel, before another long stay at the very first hostel I started at; the best hostel in the world. I don’t begin my stay there until Saturday, but I am eager to get back there as soon as possible.

My hotel is in a previously undiscovered part of Asakusa, away from the temple and tourists. Next door is an Indian restaurant. After checking into my hotel I decide Indian food would be a good choice. My hotel, unlike in Hamamatsu, has wireless Internet. I can access the Internet from the Indian restaurant, which is a nice bonus. The food is actually very good. Like Pacman eating those little dots, I devour every little grain of rice.

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After dinner I head out to the hostel. Today is Wednesday, the bar is open for guests, and I have nowhere else to go. My friend Hiro is the barman tonight, jazz musician and comedian. I say hello to people I know, and meet a few new people too. It would be fair to say that since leaving Kyoto I haven’t really seen many people, or had many conversations in English. Having a chance to speak to people tonight is just great.

I get a little drunk, and leave at midnight.

Thursday

Today I have made plans to meet Paul, a Scotsman I met in Fukuoka. I go for breakfast at my favourite cafe, Byron Bay. Still number one in Taito on TripAdvisor. I drink one of the ‘as seen on TV’ green tea lattes, and eat happy eggs on local bread. The owner tells me that since being featured on Moshimo Tours, she has been really busy every night. After breakfast and a nice catch up, I meet with Paul and we grab a train to Akihabara.

Paul and I head to a department store called Yodobashi Camera, an electronics chain store. This place is huge, has nine floors, and sells just about everything. Paul is shopping for headphones and this shop has thousands to choose from; the headphone display is set up in a way that you can plug them into your device and try them out. While Paul does this, I sit and play an electric piano. A homeless man sits down at the piano next to me and bursts into an amazing classical piece. He plays well, really well. It is a shame to see someone with so much talent going to waste. A real shame.

After our headphone expedition, we take a quick trip on the Yamanote Line to Yurakucho Station. Outside the station, we venture into another massive electronics chain store, Bic Camera. Our quest here is for the fabled Casio CA53W-1, the classic Casio watch with a built-in calculator. At midnight on December 31st, 1999, this Casio calculator watch was the only electronic device in the world challenged by the famous Millennium Bug. Widespread panic ensued when everyone with this watch seemingly travelled back in time to the year one-thousand. Unfortunately, our search for the watch ends in failure. Disheartened, we give up and head back to Akihabara by train.

There was me, that is Luke, and my droog, that is Paul, and we sat in the Akihabara Milkbar trying to make up our rassoodocks what to do with the evening.

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We decide to visit a video game arcade. Paul manages to win a t-shirt on a crane claw machine and kindly gives it to me as a present. After spending a few thousand Yen, we head over to play some of the ‘classic’ shooting games. The game we choose is a hybrid, blending the traditional shooting-monsters-with-a-gun style with a dance game where you hit buttons according to the rhythm. Surprisingly, this game also boasts a very in-depth storyline.

The game is of course the amazing, ‘Sailor Zombie: AKB48’.

The members of the girl idol band AKB48 have been turned into zombies, and our task is to defeat them. The most amusing part is when the zombies abruptly halt their attacks and break into song and dance, triggering the rhythm game. We play through our 15 continues, maybe an hour passes, before we finally give up.

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After the arcade, we opt for some Japanese Italian food at a Saizeriya restaurant. Then, around half past six, it’s back to Byron Bay for a quick Laphroaig before we head to the jazz night at the hostel. There, to my surprise, I bump into Yojiro, my friend and table tennis rival from Beppu.

After the jazz session, I share a few more drinks with Paul. Soon, our group expands with the arrival of an Australian named Sam, a Japanese gentleman, an Argentine girl, and Dagmar, a German girl I met just last night. Dagmar and I engage in a delightful hour-long conversation about The Curse of Monkey Island—I boast about having the courage and skill of a master swordsman! We spend a considerable amount of time amusing ourselves with pirate insults and banter, while everyone else around us remains clueless about the ‘code’ we’re speaking.

At midnight the six of us head out to A.S.A.B. and drink there until five in the morning.

Friday

My morning kicks off as usual, starting with a strong cup of coffee at Cafe Byron Bay, followed by not much else. The entire day unfolds without any noteworthy events. I meander through the streets of Asakusa, as if searching for something inexplicable. Eventually, I station myself outside Seven Eleven to tap into their wireless Internet. Unexpectedly, one of the comedians from the Moshimo Tours television show, Udo Suzuki, strolls by with a film crew in tow. Quick to grab my camera, I encounter the familiar scenario: a man materialises seemingly out of nowhere. “No photographs!” he insists, arms forming a cross to obstruct my lens.

After a day spent doing absolutely nothing, I return to Cafe Byron Bay for the fourth time in two days to meet Klaus, my German friend from Fukuoka, along with his girlfriend, Desi. We enjoy a few drinks there before deciding to venture across town to Nui, known as the finest bar in Asakusa. Nui truly lives up to its reputation. While I’ve been here several times before, I find myself repeatedly drawn back by its impressive interior design and reasonable menu. A Suntory whisky highball costs ¥500, and any cocktail is also ¥500—a great deal.

The three of us sit and talk until half past eleven before parting ways. A certain sadness sweeps over me as I bid farewell to Klaus and Desi—a feeling of melancholy I haven’t experienced in quite some time.

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On the walk back to my hotel, I pass the illuminated Tokyo Skytree, “May the light connect the past and future, and reach the hearts of people.”