Tokyo Game Show 2014

Today I grab my friend Dagmar and we head three trains to Chiba, to Kaihin-Makuhari Station. The station is full of posters advertising Tokyo Game Show. Outside the station, Rockstar Games are handing out flyers advertising Grand Theft Auto V, despite not even having a stand at this year’s event. I notice the flyer only mentions the PlayStation 4 release; any mention of the Xbox One (which first launched here two weeks ago to spectacular failure) is quietly left out.

We walk ten minutes to the Makuhari Messe Convention Centre, pay the ¥1200 entry fee, and enter the event.

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The Tokyo Game Show is an annual video game convention featuring over four hundred exhibitions this year. Over the past few years, the event has expanded to become one of the world’s biggest video game shows, with an expected attendance of over 300,000 people this weekend. It’s truly massive.

As much as I love video games, I’ve never been to a convention of this magnitude, and I’m not entirely sure what to expect. Inside, it’s a bustling sea of people—some sporting video game-themed shirts, others taking photographs of things that don’t particularly interest me, and many pushing and shoving through the crowds. Each video game company occupies its distinct area. The cacophony from numerous television screens across the many exhibitions is deafening.

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Our first stop is at the Square Enix area. This weekend, Square Enix has unveiled Shinra Technologies, a new cloud gaming platform named after the fictitious Shinra Electric Power Company from Final Fantasy VII. Director Hajime Tabata presents the eagerly anticipated new trailer for Final Fantasy XV. They offer playable demos for several other games including Bravely Second, Dragon Quest VIII: Journey of the Cursed King, Final Fantasy Explorers, and Final Fantasy XIV: A Realm Reborn for the PlayStation 4. Additionally, Square Enix boasts a merchandise section selling music from the Final Fantasy series, but the queue is incredibly long.

Microsoft has Mackenzie Crook persuading attendees to embrace the Xbox One, and his surprisingly fluent Japanese impresses the crowd. Dell Inc.’s Alienware showcases their new Steam gaming console, the Alpha, for the first time, offering hands-on trials, but the queues are, once again, too lengthy for our taste. The convention also hosts leading gaming companies like Capcom, Sega, Nintendo, and Konami. However, Japanese company Bandai Namco has taken a unique approach. Rather than showcasing trailers for their new games, they’ve opted for a cosplay showcase.

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Cosplay is a Japanese performing art, akin to fancy dress, where individuals dress up as characters from their beloved manga, anime, and video games. For some, it’s a display of adoration for a favourite character, while others fully embody the character while in costume. This event is teeming with participants dressed predominantly as video game characters, to the extent that the Tokyo Game Show even boasts a dedicated cosplay area.

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The show spans nine massive halls, featuring some exhilarating showcases this year. Among them is the newly announced VR prototype from Oculus Rift, the Crescent Bay, available for testing if one can withstand the hours-long queues. Thousands of playable demos for new games await, though enjoying them requires enduring the extensive lines. A live Winning Eleven 2015 football tournament is showcased on a colossal screen—a competition I would have eagerly joined if only I hadn’t arrived too late.

Among the crowds, there are numerous enthusiasts here—so passionate about manga, anime, and video games that the Japanese language has coined a term for them: ‘otaku,’ akin to the English ‘nerd.’ Some exhibits showcase women in cosplay, like modelling headphones, attracting these otaku who eagerly flock to capture photographs. It’s a surreal experience.

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One of my favourite sections at the Tokyo Game Show is the Sony-sponsored Indie Game Area. Here, we get the opportunity to try out demos of upcoming games from lesser-known developers, and the queues here are notably shorter than in the main areas. There are around thirty different games featured here, conveniently positioned next to Square Enix. This year, Sony has generously covered all the exhibit costs for independent developers, providing them with an outstanding platform to showcase their new games to an audience of passionate video game enthusiasts.

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Amidst the hands-on gaming zones and video game trailers, developers take to various stages, delivering live speeches and engaging in Q&A sessions. One of the most anticipated talks this weekend is from Konami, led by the legendary game designer Hideo Kojima. He’s here to unveil Metal Gear Solid: The Phantom Pain. Regrettably for me, but understandably, the speech is delivered in Japanese. Following the presentation, a twenty-minute gameplay footage video graces a massive screen, sparking sheer delight among the crowd of thousands.

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Tokyo Game Show is incredibly overwhelming. Beyond the array of video games showcased, there are software companies unveiling new products, a section dedicated to mobile game developers, mobile phone companies, a sprawling food court, and an expansive merchandise hall. Renowned video game producers sign autographs while others distribute free magazines and leaflets advertising their games. I’m handed a glossy Japanese magazine adorned with captivating Square Enix game advertisements, each showcasing incredible artwork—a delightful keepsake.

As for the major games, the action-packed Bloodborne, from the creators of Dark Souls, boasts the most available playable demos, yet it also commands the longest queues, set for release in February 2015. Final Fantasy XV is restricted to trailers, with Square Enix confirming the release of its first playable demo in March 2015. On the other hand, World of Warships presents the most lacklustre display—an artillery turret where two women pose throughout the entire day.

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The show remains open until 5 p.m., and Dagmar and I stay until the very end. As the crowds gradually disperse, two sumo wrestlers take advantage of the extra space and engage in a match, which delights me. Post-show, we indulge in some tempura before boarding a crowded rush hour train bound for Tokyo Station. As the train zooms past Tokyo Bay, we witness a beautiful sunset from within a carriage filled with Japanese otaku.

Cat Cafe, Cats and Dogs, Square Enix

I wake up at 9 a.m. to the sound of rain. It is very loud. I head downstairs, I drink two cans of Boss Coffee Sweetened Rainbow Blend and write for a few hours, until I am finally ready to venture out into the monsoon that is the streets of Japan. I buy an umbrella, pleasantly, before taking the Tokyo Metro Ginza Line to Shibuya.

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In Shibuya, vans drive around all day advertising new albums from random Japanese artists. There are three AKB48 vans that circle around, blazing out pop classic, Labrador Retriever. I wander the Dogenzaka district in the pouring rain until at last I find the sign I am looking for; it reads Neko, the Japanese word for cat.

Hapineko is a cat cafe. For ¥1180, I order peppermint tea with sweets and spend 30 minutes with the cats. Inside, there are literally tens of cats. Most of them are hiding or sleeping. I spend some time taking photographs until eventually I find a cat that sits with me and allows me to stroke her. It’s an odd concept, really, and how it came about, I really don’t know. As I leave, I playfully change the Japanese word for ‘thank you’ by one letter, “Aricatou gozaimasu!” The staff member gives me a puzzled look.

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I hop on the Yamanote Line and 4 minutes later I hop off in Shinjuku. If Tokyo is the capital of Japan, I would say Shinjuku is the capital of Tokyo. It is massive and boasts the worlds largest train station. An average of 3.64 million passengers per day pass through the station, which has over 200 different exits. After an hour of searching, and a trip to a Metro Station to ‘borrow’ some free Internet, I manage to get directions and find that I am only eleven minutes away from where I need to be.

Eleven minutes later I arrive at Artnia, the official restaurant of Square Enix. I order two desserts from a Final Fantasy themed menu; the first I order is the Strawberry Pancakes, served with ice cream, strawberries, blueberries, raspberries, and a Cactuar. After finishing my huge portion of pancakes, I instantly regret ordering two desserts.

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The second dessert is a parfait. It is in the shape of Cloud Strife from Final Fantasy VII and contains an edible chocolate Buster Sword. It also features chocolate panna cotta, with coffee jelly and vanilla ice cream, all topped with a layer of whipped cream, bananas, and chocolate sauce. The total cost for both is a pricey ¥1910.

The restaurant also sells a selection of Square Enix official goods. They include games, stuffed toys, trading cards, necklaces, perfumes, and models of popular characters. Here are Tidus and Yuna from Final Fantasy X:

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After the restaurant I head back to the hostel where I meet up with Andy, an Australian I had first met at the karaoke night, and Matt, the guy I went to the izakaya with a few nights ago. We decide to go to the English speaking bar across the road. Because of the rain, the bar is quiet and there are only two other customers. A Japanese man here says I look like a famous person, and after five minutes of searching on his phone he reveals that I look like a young Barry Manilow, I strongly disagree.

After last orders are called, Andy, Matt and I head to another bar with the owner of the English bar and the Japanese man. Here we drink more and more beer and snack on Japanese omelette and smoked salmon served with Daikon. The Japanese man eventually leaves, but not before paying the whole bill. It turns out the three of us haven’t paid for a thing all evening. Thank you very much, Saito-san.